| Game Title | Playability | Region | FPS | Resolution | Renderer Option | Aesx2thersx2 Version |
| .hack//Infection Part 1 | Playable | NTSC | 60 | 3x | Software | v1.5-3668 |
| .hack//G.U. Vol.1 | Ingame | NTSC | 50-60 | 1x | | |
| Playable | NTSC | 60 | 1x | OpenGL/Vulkan | v1.5-4248 |
| .hack//G.U. Vol.2: Reminisce | Playable | NTSC | 60 | 1x | Vulkan | |
| .hack//G.U. Vol.3: Redemption | Playable | NTSC | 60 | 1x | Vulkan | |
| 4×4 Evolution | Playable | NTSC | 60 | 2x | OpenGL | v1.5-3668 |
| 7 Sins | Playable | PAL | 60 | 2x | OpenGL | v1.5-3668 |
| 7 Wonders of the Ancient World | Playable | PAL | 60 | 2x | OpenGL | v1.5-3668 |
| 18 Wheeler: American Pro Trucker | Playable | NTSC | 60 | 2x | OpenGL | v1.5-3668 |
| 25 to Life | Playable | NTSC | 60 | 2x | OpenGL | v1.5-3668 |
| 007: Everything or Nothing | Playable | PAL – Interlaced | 50 | 1x-2x | OpenGL | v1.5-4248 |
| 10.000 Bullets | Playable | PAL | 60 | 2x | OpenGL | v1.5-3668 |
| Ace Combat: Distant Thunder | Ingame | PAL | 50 | 1x | Vulkan | 1.5-4248 |
| Ace Combat: Squadron Leader | Playable | PAL | 40-50 | 1x | Vulkan | 1.5-4248 |
| Ace Combat 5: The Unsung War | Ingame | NTSC | 40-60 | 1x | OpenGL | 1.5-4248 |
| Ace Combat Zero: The Belkan War | Ingame | PAL | 50 | 1x | Vulkan/OpenGL | 1.5-4248 |
| Ingame | NTSC | 40-50 | 1x | Vulkan | v1.5-4248 |
| playable | NTSC-J | 40-50 | 1x | Vulkan/OpenGL/Software | v1.5-4248 |
| Ace Lightning | Playable | PAL | 40-50 | 1x | Software | |
| Action Girlz Racing | Playable | PAL | 60 | 2x | OpenGL | v1.5-3668 |
| Alarm fuer Cobra 11 Vol II | Playable | PAL – Interlaced | 40-50 | 1x | OpenGL | 1.5-4248 |
| Alfa Romeo Racing Italiano | Playable | PAL | 60 | 2x | OpenGL | v1.5-4248 |
| Alien Hominid | Playable | PAL | 60 | 1x | OpenGL | v1.5-4248 |
| Alpine Racer 3 | Playable | PAL | 60 | 2x | OpenGL | v1.5-3668 |
| Antz Extreme Racing | Playable | NTSC | 60 | 2x | Vulkan | v1.5-3668 |
| Ape Escape 2 | Playable | NTSC | 60 | 2x | OpenGL | v1.5-4248 |
| Ape Escape 3 | Ingame | NTSC | 45-60 | 2x | OpenGL | v1.5-4248 |
| Aqua Aqua | Ingame | NTSC | 60 | 2x | Vulkan/OpenGL | v1.5-3668 |
| Aqua Teen Hunger Force: Zombie Ninja Pro-Am | Ingame | NTSC | 45-60 | 2x | OpenGL | |
| Aggressive Inline | Playable | NTSC | 60 | 2x | OpenGL | v1.5-3668 |
| Arctic Thunder | Playable | NTSC | 30-60 | 1x | OpenGL | 1.5-4248 |
| Ingame | NTSC | 45-60 | 1x | OpenGL | v1.5-3668 |
| Ar tonelico: Melody of Elemia | Playable | NTSC | 60 | 1x | OpenGL | 1.5-4248 |
| Ar tonelico II: Melody of Metafalica | Playable | NTSC | 60 | 1x | OpenGL | 1.5-4248 |
| Playable | NTSC | 60 | 1x | OpenGL | v1.5-3668 |
| Armored Core 3 | Playable | NTSC | 45-60 | 2x | OpenGL | v1.5-3668 |
| Army Man – Green Rogue | playable | NTSC | 45 | 1x | Vulkan/OpenGL | v1.5-3668 |
| ATV Offroad Fury | Playable | NTSC | 60 | 1x | OpenGL | v1.5-3668 |
| Playable | NTSC | 55-60 | 2x | Vulkan | v1.5-3668 |
| Autobahn Raser IV | Playable | PAL – Interlaced | 40-50 | 1x | OpenGL | 1.5-4248 |
| Autobahn Raser: Das Spiel zum Film | Playable | PAL – Interlaced | 40-50 | 1x | OpenGL | 1.5-4248 |
| Automodellista | Playable | PAL | 59-70 | 2x | Vulkan | 1.5-4248 |
| B-Boy | Playable | NTSC | 60 | 2x | OpenGL | v1.5-3668 |
| Backyard Baseball ’09 | Playable | NTSC | 60 | 2x | OpenGL | v1.5-3668 |
| Backyard Basketball | Playable | NTSC | 60 | 2x | OpenGL | v1.5-3668 |
| Backyard Wrestling: Don’t Try This At Home | Playable | NTSC | 60 | 1x | OpenGL | 1.5-4248 |
| Backyard Wrestling 2 There Goes The Neighborhood | Playable | NTSC | 60 | 1x | OpenGL | 1.5-4248 |
| Bakugan: Battle Brawlers | Playable | NTSC | 60 | 2x | OpenGL | v1.5-4248 |
| Baldur’s Gate: Dark Alliance | playable | NTSC_UC | 30-60 | 1x | Vulkan/OpenGL | 1.5-4248 |
| | | | | |
| playable | PAL | 5-25 | 2x | Vulkan/OpenGL/Software | |
| Barbarian | Playable | PAL | 55-60 | 2x | OpenGL | v1.5-3668 |
| Battle Stadium: D. O. N. | Playable | NTSC_J | 30-60 | 1x | OpenGL | v1.5-3668 |
| Beat Down: Fists of Vengeance | Playable | NTSC | 55-60 | 2x | OpenGL | 1.5-4248 |
| Ben 10 – Protector of Earth | Playable | NTSC | 55-60 | 1x-2x | OpenGL | v1.5-3668 |
| Beyond Good and Evil | Ingame | NTSC | 40-60 | 2x | OpenGL | v1.5-4248 |
| Ingame | PAL | 50 | 1x | Vulkan | v1.5-4248 |
| Biker Mice from Mars | Playable | NTSC | 60 | 2x | OpenGL | v1.5-3668 |
| Bionicle Heroes | Playable | NTSC | 60 | 2x | OpenGL | v1.5-3668 |
| Black | Ingame | NTSC | 5 | 1x | OpenGL | v1.5-3668 |
| Playable | PAL | 40-50 | 1x | | |
| Playable | PAL | 40-50 | 1x | OpenGL | 1.5-4248 |
| Playable | NTCS | 40-60 | 1x | OpenGL | v1.5-3668 |
| Playable | NTSC | 55-60 | 3x | Vulkan | 1.5-4248 |
| Playable | NTSC | 50-60 | 3x | OpenGL | v1.5-4248-ge7216a9c6 |
| Bloody Roar 3 | Playable | PAL | 50 | 2x | OpenGL | v1.5-4248 |
| Playable | NTSC | 60 | 2x | OpenGL | v1.5-4248-g8ed9346c4 |
| Bratz: Rock Angelz | Playable | PAL | G:25-30V:45- 50 | 2x | OpenGL | v1.5-4248 |
| Breath of Fire 5 Dragon Quarter | Playable | NTSC | 60 | 1x | OpenGL/Vulkan | v1.5-4248 |
| Brothers In Arms: Earned in Blood | Playable | PAL | 50 | 1x | OpenGL | 1.5-4248 |
| Bully | Ingame | NTSC | 55-60 | 1x | OpenGL | |
| Playable | NTSC | 55-60 | 2x | Vulkan | v1.5-4248 |
| Burnout | Playable | NTSC | 55-60 | 2x | OpenGL | 1.5-4248 |
| Burnout: Revenge | Playable | PAL – Interlaced | 50 | 1x-3x | OpenGL | v1.5-4248 |
| Playable | NTSC_UC | 50 | 1x | Vulkan | v1.5-4248 |
| Ingame | NTSC | 20 | 1x | OpenGL | v1.5-3668 |
| Burnout 3: Takedown | Ingame | NTSC | 20 | 1x | OpenGL | v1.5-3668 |
| Playable | NTSC – Interlaced | 60 | 1x | Vulkan | v1.5-4248 |
| Ingame | NTSC | 35-60 | 2x | OpenGL | v1.5-4248 |
| Playable | NTSC | 20-60 | 1x | OpenGL | v1.5-4248 |
| Playable | NTSC | 60 | 1x | Vulkan | v1.5-4248 |
| Cake Mania Bakers Challenge | Playable | NTSC | 60 | 2x | OpenGL | v1.5-3668 |
| Capcom Vs. Snk 2: Mark of the Millennium 2001 | Playable | NTSC | 55-60 | 1x | OpenGL | v1.5-3668 |
| Cabela’sLegendary Adventures | Playable | NTSC | 45-55 | 2x | OpenGL | v1.5-3668 |
| Castlevania: Curse of Darkness | Playable | NTSC | 60 | 1x-3x | Vulkan | 1.5-4248 |
| Playable | NTSC_UC | 50-60 | 1x | OpenGL | 1.5-4248 |
| Playable | PAL | 50-60 | x1 | OpenGL | v1.5-4248 |
| Castlevania: Lament of Innocence | Playable | NTSC | 60 | 2x | OpenGL | 1.5-4248 |
| Playable | NTSC | 40-60 | 1x-2x | OpenGL | |
| Chess Challenger | Playable | PAL | 60 | 2x | OpenGL | v1.5-3668 |
| CID the Dummy | Playable | NTSC | 60 | 2x | OpenGL | v1.5-3668 |
| Cartoon Network Racing | Playable | NTSC | 50-60 | 1x | OpenGL | 1.5-4248 |
| Codebreaker | | NTSC-UC | 60 | 1x-6x | OpenGL/Vulkan/Software | v1.5-4248-ge7216a9c6 |
| Colin McRae Rally 3 | Playable | NTSC – Interlaced | 25-45 | 1x | OpenGL | 1.5-4248 |
| Colin McRae Rally 04 | Playable | PAL – Interlaced | 20-45 | 1x | OpenGL | 1.5-4248 |
| Cool Boarders 2001 | Playable | NTSC | 60 | 2x | OpenGL | v1.5-3668 |
| Crash Bandicoot The Wrath of Cortex | Perfect | NTSC_UC | 60 | 1x | Vulkan | 1.5-4248 |
| Playable | NTSC | 30-60 | 1x | OpenGL | v1.5-3668 |
| Crash of the Titans | Playable | NTSC_UC | 60 | 2x | OpenGL | 1.5-4248 |
| Crash Tag Team Racing | Playable | NTSC – Interlaced | 58-60 | 2x | Vulkan | 1.5-4248 |
| Crash Twinsanity | Playable | NTSC | 60 | 1x | OpenGL | 1.5-4248 |
| Crazy Frog: Arcade Racer | Playable | NTSC | 60 | 2x | OpenGL | v1.5-3668 |
| Crimson Tears | Playable | NTSC | 60 | 2x | OpenGL | 1.5-4248 |
| Champions of Norrath: Realms of EverQuest | Playable | PAL | 45-50 | 1x | Vulkan | 1.5-4248 |
| Champions: Return to Arms | playable | NTSC_UC | 50-60 | 1x | Vulkan | 1.5-4248 |
| Chaos Legion | Ingame | NTSC | 28-60 | 1x-2x | Vulkan/OpenGL | v1.5-4248 |
| Playable | NTSC | 30-60 | 1x-2x | OpenGL | v1.5-3668 |
| Contra: Shattered Soldier | Playable | NTSC | 60 | 2X | Vulkan | 1.5-4248 |
| Cold FearCurious George | Menus———-curious George is totally playable with no problems | NTSC | 60 | 2x | Vulkan/OpenGL | 1.5-4248 |
| Daemon Summoner | Playable | PAL | 50-55 | 2x | OpenGL | v1.5-4248 |
| Dai Senryaku VII Modern Military Tactics Exceed | Playable | NTSC | 60 | 2x | OpenGL | v1.5-3668 |
| Dance Dance Revolution MAX | Playable | NTSC | 60 | 2x | OpenGL | v1.5-3668 |
| Playable | NTSC | 60 | 1x | Vulkan/OpenGL/Software | 1.5-4248 |
| Dance Dance Revolution MAX 2 | Playable | NTSC | 60 | 1x | Vulkan/OpenGL/Software | 1.5-4248 |
| Dance Dance Revolution SuperNova 2 | Playable | NTSC | 60 | 2x | OpenGL | v1.5-3668 |
| Dark Cloud | Ingame | PAL – Interlaced | 30-45 | 1x | Vulkan/OpenGL | 1.5-4248 |
| Playable | NTSC – Interlaced | 45-50 | 2x | OpenGL | v1.5-3668 |
| Playable | NTSC | 35-60 | 1x | OpenGL | v1.5-3668 |
| Dark Cloud 2 (Dark Chronicle) | Ingame | PAL – Interlaced | 30-45 | 1x | | |
| Playable | NTSC | 20-60 | 1x | OpenGL | v1.5-3668 |
| Darkwatch | Playable | NTSC | 55-60 | 1x | Vulkan | v1.5-3668 |
| Dead to Rights 1 | Playable | NTSC | 55-60 | 1x | Vulkan | v1.5-3668 |
| playable | NTSC-J | | 1x | Vulkan/OpenGL/Software | v1.5-3668 |
| Dead to Rights 2 | Playable | NTSC | 55-60 | 1x | Vulkan | v1.5-3668 |
| Delta Force: Black Hawk Down | Playable | NTSC | 55-60 | 2x | OpenGL | 1.5-4248 |
| playable | NTSC – Interlaced | 5-12 | 1x | OpenGL | v1.5-4248 |
| Destroy All Humans! | Playable | NTSC | 55-60 | 2x | Vulkan | 1.5-4248 |
| Destroy All Humans 2! | Ingame | PAL | 30-40 | 1x | | |
| Playable | NTSC – Interlaced | 60 | 1x | Vulkan/OpenGL | v1.5-3668 |
| Ingame | NTSC | 36-50 | 1x | Vulkan/OpenGL | v1.5-4248 |
| Devil May Cry | Perfect | NTSC – Interlaced | 60 | 1x | Vulkan/OpenGL | v1.5-3668 |
| Playable | NTSC | 36-50 | 1x | Vulkan/OpenGL | v1.5-3668 |
| Ingame | NTSC | 36-50 | 1x | Vulkan/OpenGL | v1.5-4248 |
| Devil May Cry 2 | Playable | NTSC | 40-60 | 1x | OpenGL | 1.5-4248 |
| Devil May Cry 3 | Ingame | NTSC | 50-60 | 1x | | |
| Devil May Cry 3: Dante’s Awakening – Special Edition | Playable | NTSC | 50-60 | 1x-2x | OpenGL | v1.5-3668 |
| Playable | NTSC | 60 | 2x | OpenGL | v1.5-4248 |
| Playable | NTSC | 45-60 | 1x | OpenGL | 1.5-4248 |
| Di Gi Charat Fantasy Excellent (AKA. Di Gi Charat Fantasy 2: Datou! Black Gemagema Dan) | Playable | NTSC_J | 60 | 4x | OpenGL | 1.5-4248 |
| Digimon Rumble Arena 2 | Ingame | NTSC – Interlaced | 30-60 | 1x | OpenGL | 1.5-4248 |
| Digimon World: Data Squad | Ingame | NTSC | 55-60 | 1x | Vulkan | v1.5-4248 |
| Disaster Report 1 | Playable | NTSC-UC | 50-60 | 2x | Vulkan/OpenGL | v1.5-3668 |
| Disney’s The Haunted Mansion | Playable | NTSC | 60 | 2x | OpenGL | 1.5-4248 |
| Disney Pirates of the Caribbean – At World’s End | Playable | NTSC_UC | 60 | 2x | OpenGL | v1.5-4248 |
| Disney-Pixar Cars – Mater-National Championship | Playable | NTSC | 30-60 | 1x | Vulkan | v1.5-3668 |
| Def Jam: Fight for NY | Playable | NTSC_UC | 60 | 1x | OpenGL | 1.5-4248 |
| Playable | PAL – Interlaced | 60 | 1x | Vulkan | v1.5-4248 |
| Dodonpachi Dai-Ou-Jou | Playable | NTSC | 60 | 1x | Software | v1.5-4248 |
| Downhill Domination | Playable | NTSC | 60 | 1x-6x | Vulkan/OpenGL | 1.5-4248 |
| Dragon Ball Z: Budokai Tenkaichi 3 | Ingame | NTSC – Interlaced | 35-50 | 1x | Vulkan | v1.5-4248 |
| Playable | PAL – Interlaced | 30-50 | 1x | OpenGL | 1.5-4248 |
| Playable | NTSC – Interlaced | 55-60 | 2x | Vulkan | 1.5-4248 |
| Ingame | NTSC – Interlaced | 35-45 | 1x | OpenGL | v1.5-4248 |
| Playable | PAL – Interlaced | 50 | 2x | OpenGL | |
| Playable | NTSC | 15-30 | 1x | OpenGL | v1.5-3668 |
| playable | NTSC-Interlaced | 20-35 | 1x | OpenGL | v1.5-4248 |
| Dragon Ball Z: Budokai 2 | Playable | PAL | 50 | 2x | OpenGL | v1.5-3668 |
| Playable | NTSC | 60 | 2x | OpenGL | |
| Dragon Ball Z: Budokai 3 | Playable | NTSC | 60 | 2x | OpenGL | v1.5-4248 |
| Dragon Quest V: The Heavenly Bride (English Patched) | Playable | NTSC_J | 60 | 4x | OpenGL | 1.5-4248 |
| Dragon Quest VIII: El periplo del rey maldito | playable | PAL – Interlaced | – | – | Vulkan | v1.5-4248 |
| Playable | PAL – Interlaced | 50 | 1x-3x | Vulkan/OpenGL | |
| Dragon Quest VIII: Journey of the Cursed King | Playable | NTSC – Interlaced | 56-60 | 2x | OpenGL | 1.5-4248 |
| Drakengard 1 | Ingame | NTSC | 30-45 | 1x | Vulkan/OpenGL | v1.5-3668 |
| Ingame | NTSC | 10-60 | 1x | OpenGL | v1.5-4248 |
| Drakengard 2 | Playable | NTSC | 60 | 1x | | v1.5-3668 |
| DreamWorks Over the Hedge | Playable | NTSC | 60 | 2x | OpenGL | v1.5-4248 |
| Playable | PAL | 60 | 2x | OpenGL | v1.5-4248 |
| Driv3r | playable | NTSC | 15-20 | 1x | Software | 1.5-4248 |
| Ingame | NTSC | 15-20 | 1x | OpenGL | v1.5-4248 |
| playable | PAL | 15-20 | 1x | Software | 1.5-4248 |
| playable | NTSC-J | | 1x | OpenGL/Software | v1.5-4248 |
| Ingame | PAL | 15-20 | 1x | OpenGL | v1.5-4248 |
| Driver: Parallel Lines | playable | NTSC | 15-30 | 1x | Software | 1.5-4248 |
| Ingame | NTSC | 15-20 | 1x | OpenGL | v1.5-4248 |
| Ingame | PAL | 15-20 | 1x | OpenGL | v1.5-4248 |
| playable | NTSC-J | | 1x | OpenGL/Software | v1.5-4248 |
| Ingame | NTSC-U | 30-55 | 1x | OpenGL | v1.5-4248 |
| Dynasty Warriors 4 | Playable | PAL | 50 | 1x | OpenGL | |
| Dynasty Warriors 5 | Playable | NTSC | 30-60 | 1x | Vulkan/OpenGL | v1.5-4248 |
| Playable | NTSC | 30-60 | 1x | OpenGL | v1.5-4248 |
| Dynasty Warriors 5: Empires | Playable | NTSC-UC | 60 | 1x | Vulkan/OpenGL | 1.5-4248 |
| NTSC-UC | 30-60 | 3x | Vulkan/OpenGL/Software | v1.5-4248-ge7216a9c6 |
| Dynasty Warriors 6 | Playable | NTSC-UC | 60 | 1x | OpenGL | 1.5-4248 |
| Echo Night: Beyond | Playable | NTSC | 60 | 2x | Vulkan | 1.5-4248 |
| Enter the Matrix | Playable | NTSC | 60 | 1x | OpenGL | v1.5-4248 |
| Eragon | playable | PAL | 30-45 | 1x | Vulkan/OpenGL/Software | 1.5-4248 |
| Playable | NTSC_UC | 60 | 1x | Vulkan | 1.5-4248 |
| ESPN NFL 2K5 | Playable | NTSC | 50-60 | 1x | OpenGL | 1.5-4248 |
| ESPN College Basketball 2K5 | Playable | NTSC | 40-50 | 1x | OpenGL | v1.5-3668 |
| Escape from Monkey Island | Playable | PAL | 30-60 | 1x | Vulkan | 1.5-4248 |
| Eternal Poison | | NTSC | 60 | 1x | OpenGL | v1.5-4248 |
| Fallout: Brotherhood of Steel | playable | NTSC | 20-40 | 1x | Vulkan/OpenGL/Software | 1.5-4248 |
| Final Fantasy X | Playable | NTSC | 29-30 | 2x | Vulkan | v1.5-4248 |
| Playable | NTSC | 60 | 1x-2x | Vulkan/OpenGL | v1.5-3668 |
| Playable | NTSC | 60 | 1x-2x | OpenGL | 1.5-4248 |
| Playable | PAL | 48-55 | 1x-2x | OpenGL | 1.5-4248 |
| Playable | NTSC | 60 | 1x-2x | Vulkan/OpenGL | 1.5-4248 |
| Playable | NTSC | 60 | 1x-2x | Vulkan | v1.5-3668 |
| Playable | NTSC | 60 | 1x | Vulkan | v1.5-4248 |
| Playable | NTSC | 45-60 | 3X | Vulkan | 1.5-3668 |
| Final Fantasy X International (English Patched) | Playable | NTSC-J | 45-60 | 1x | OpenGL | v1.5-3668 |
| Playable | 50-60 | 2x | Vulkan/OpenGL | v1.5-4248 |
| Final Fantasy X-2 | Playable | NTSC | 60 | 2x | OpenGL | v1.5-4248 |
| Playable | NTSC – Interlaced | 60 | 2x | Vulkan | 1.5-4248 |
| Final Fantasy XII: International Zodiac Job System | Playable | NTSC | 50-60 | 1x | Vulkan | v1.5-4248 |
| Final Fantasy XII | Playable | PAL | 60 | 1x | Vulkan | v1.5-4248 |
| Final Fantasy XII: International Zodiac Job System | Playable | NTSC-J | 60 | 2x | OpenGL | 1.5-4248 |
| Playable | NTCS-J | 54-60 | 1x | OpenGL | v1.5-3668 |
| Playable | NTSC-J | 60 | 1x-2x | Vulkan/OpenGL | 1.5-4248 |
| Final Fantasy XII: International Zodiac Job System (English Patched) | Playable | NTSC-J | 55-60 | 1x-3x | Vulkan | 1.5-4248 |
| Fire Pro Wrestling Returns | Playable | NTSC | 50-60 | 1x | OpenGL | v1.5-4248 |
| FlatOut 2 | Ingame | NTSC | 10 | 1x | Vulkan/OpenGL | v1.5-4248 |
| Forbidden Siren 2 | Playable | PAL | 50 | 2x-3x | Vulkan/OpenGL | 1.5-4248 |
| Forever Kingdom | playable | NTSC | 60 | x1 | Vulkan/OpenGL | v1.5-4248 |
| Formula One 06 | Playable | PAL | 50 | 3x | Vulkan | v1.5-3668 |
| Front Mission 4 | Playable | NTSC | 60 | 1x-2x | Vulkan | 1.5-4248 |
| Playable | NTSC_UC | 56-60 | 2x | Vulkan | 1.5-4248 |
| Front Mission 5: Scars of the War (English Patched) | Playable | NTSC-J | 45-60 | 1x | OpenGL | 1.5-4248 |
| Fullmetal Alchemist 2: Curse of the Crimson Elixir | Playable | NTSC | 60 | 3x | Vulkan | 1.5-4248 |
| Futurama | Playable | NTSC | 50-60 | 1x | Vulkan | v1.5-3668 |
| Genji: Dawn Of The Samurai | Playable | NTSC | 40-55 | 1x | OpenGL | 1.5-4248 |
| Genji | Playable | PAL | 60fps | 1,25x | OpenGL | v1.5-3668 |
| God Hand | Playable | NTSC | 40-60 | 1x | Vulkan | |
| Playable | NTSC | 40-60 | 1x | OpenGL | 1.5-4248 |
| Ingame | NTSC | 40-50 | 1x | OpenGL | v1.5-4248 |
| Playable | NTSC | 40-60 | 1x | OpenGL | 1.5-4248 |
| Ingame | PAL | 15 | 1x | OpenGL | 1.5-4248 |
| Playable | NTSC-UC | 60 | 2x | Vulkan/OpenGL | v1.5-4248 |
| NTSC-UC | 30/60 | 1x-3x | Vulkan/OpenGL/Software | v1.5-4248-ge7216a9c6 |
| God of War | Playable | NTSC | 54-60 | 1x | OpenGL | 1.5-4248 |
| Playable | NTSC – Interlaced | 50-60 | 2x | Vulkan/OpenGL | 1.5-4248 |
| Playable | PAL | 45-50 | | OpenGL | 1.5-4248 |
| Playable | NTSC-UC | 60 | 1x-4x | OpenGL/Vulkan/Software | v1.5-4248-ge7216a9c6 |
| God of War 2 | Ingame | NTSC – Interlaced | 30-45 | 1x | OpenGL | v1.5-3668 |
| Playable | NTSC – Interlaced | 55-60 | 1x | OpenGL | 1.5-4248 |
| Playable | NTSC_UC | 55-60 | 1x | OpenGL | 1.5-4248 |
| Playable | PAL | 50 | 1x | Vulkan | 1.5-4248 |
| Playable | NTSC – Interlaced | 60 | 1x | Vulkan | |
| NTSC-UC | 60 | 1x-4x | OpenGL/Vulkan/Software | v1.5-4248-ge7216a9c6 |
| Godzilla: Save the Earth | Playable | NTSC | 60 | 2x | OpenGL | v1.5-4248 |
| Playable | NTSC – Interlaced | 50-60 | 2x | Vulkan | v1.5-4248 |
| Playable | PAL | 54-55 | 2x | OpenGL | 1.5-4248 |
| Grand Theft Auto III | Playable | PAL – Interlaced | 50 | 1-3x | OpenGL | |
| Grand Theft Auto: Vice City | Playable | NTSC – Interlaced | 60 | 1x | Vulkan/OpenGL | v1.5-3668-gd4c75126c |
| Grand Theft Auto: Vice City Stories | Playable | PAL – Interlaced | 50 | 1-2x | OpenGL | |
| Grand Theft Auto: San Andreas | Playable | NTSC – Interlaced | 60 | 1x | OpenGL | v1.5-4248 |
| Playable | NTSC | 60 | 2x | Vulkan | v1.5-3668 |
| Playable | NTSC – Interlaced | 60 | 3x | Vulkan | 1.5-4248 |
| Playable | NTSC – Interlaced | 60 | 1x | Vulkan | v1.5-4248 |
| Ingame | NTSC – Interlaced | 20-60 | 1x | Vulkan | v1.5-4248 |
| Playable | NTSC – Interlaced | 55-60 | 1x | OpenGL | v1.5-4248 |
| Playable | NTSC – Interlaced | 30-60 | 1x | | |
| Playable | NTSC – Interlaced | 50-55 | 1x | OpenGL | v1.5-4248 |
| Playable | NTSC – Interlaced | 40-80 | 1x | OpenGL | v1.5-4248 |
| Playable | PAL – Interlaced | 50 | 2x | Vulkan | 1.5-4248 |
| Playable | PAL – Interlaced | 40-50 | 1x | OpenGL | SD870 |
| Playable | NTSC – Interlaced | 60 | 1x | Vulkan | |
| Gran Turismo: Special Edition 2004 Toyota Demo | Perfect | NTSC- Interlaced | 60 | 1x-2x | Vulkan | 1.4-3060-gcaac97d03 |
| Gran Turismo 3: A Spec | Playable | NTSC_UC | 60 | 1x | Vulkan/OpenGL | 1.5-4248 |
| Playable | PAL | 50 | 1x | Vulkan/OpenGL | 1.5-4248 |
| Gran Turismo 4 | Playable | NTSC – Interlaced | 55-60 | 1x | | |
| Playable | PAL – Interlaced | 50 | 1x | Vulkan/OpenGL | 1.5-4248 |
| Playable | NTSC | 45-60 | 1x-2x | Vulkan | 1.5-4248 |
| Ingame | NTSC | 25-60 | 1x | Vulkan/OpenGL | 1.5-4248 |
| Playable | NTSC | 60 | 6x | Metal | v1.5-3668 |
| Playable | PAL – Interlaced | 50 | 1.25x-1.5 | Vulkan | 1.4-3060-gf36e49ad1 |
| Gran Turismo 4: Toyota Prius Trial | Perfect | NTSC – Interlaced | 60 | 1x-3x | Vulkan | 1.4-3060-gcaac97d03 |
| GrimGrimoire | Playable | NTSC – Interlaced | 50-60 | 1x-2x | OpenGL | 1.5-4248 |
| Playable | NTSC | 60 | 1x | OpenGL | v1.5-3668 |
| Guitar Hero III: Legends of Rock | Playable | NTSC – interlaced | 57-60 | 2x | OpenGL | 1.5-4248 |
| Gun | Playable | NTSC | 60 | 2 | OpenGL | 1.5-4248 |
| GunGrave | Playable | NTSC | 60 | 1x | OpenGL | 1.5-4248 |
| GunGrave OverDose | Playable | NTSC | 60 | 1x | OpenGL | 1.5-4248 |
| Half Life 1 | Playable | | | | | |
| Harry Potter and the Sorcerer’s Stone | playable | NTSC | 25-40 | 1x | OpenGL | v1.5-3668 |
| Haunting Ground | Playable | NTSC | 60 | 2x | OpenGL | 1.5-4248 |
| playable | NTSC | – | – | OpenGL | 1.5-4248 |
| Herdy Gerdy | Playable | NTSC | 45-55 | 2x | OpenGL | v1.5-4248 |
| Hitman – Contracts | playable | NTSC | 15 | 1x | Vulkan/OpenGL | 1.5-4248 |
| Tom and Jerry in War of the Whiskers | Playable | NTSC | 60 | 1x-2x | Vulkan/OpenGL | 1.5-4248 |
| Hot Shots Golf Fore | playable | NTSC | 5-15 | 1x | OpenGL | |
| v1.5-3668 |
| The Simpsons Hit and Run | Ingame | NTSC | th | 1x | OpenGL | 1.5-4248 |
| The Simpsons | Playable | NTSC | 2-26 | 1x | OpenGL | 1.5-4248 |
| Ingame | NTSC | 40-60 | 2x | Vulkan/OpenGL/Software | 1.5-4248 |
| Playable | NTSC | 30-60 | 1x | OpenGL | v1.5-3668 |
| Incredible Hulk, The: Ultimate Destruction | Playable | PAL – Interlaced | 50 | 2x | Vulkan | 1.5-4248 |
| Playable | NTSC | 55-60 | 1x | OpenGL | |
| Playable | PAL | 50 | 1x | OpenGL | 1.5-4248 |
| Initial D: Special Stage | Playable | NTSC-J | 60 | 2x | OpenGL | v1.5-4248 |
| Playable | NTSC-J | 45-60 | 1x | Vulkan/OpenGL | 1.5-4248 |
| Incredible Hulk, The 2 | playable | | – | – | OpenGL | 1.5-4248 |
| Jackie Chan Adventures | Playable | NTSC – Interlaced | 50-60 | 1x | Vulkan/OpenGL | 1.5-4248 |
| Jak 2 | Playable | NTSC – Interlaced | 50-60 | 1x-2x | OpenGL | |
| Jak 3 | Playable | PAL – Interlaced | 50 | 1x-2x | OpenGL | |
| Jak and Daxter: The Precursor Legacy | Playable | PAL – Interlaced | 50 | 1x-3x | Vulkan/OpenGL | |
| Playable | NTSC | 20-30 | 1x-2x | OpenGL | |
| Jak X | Playable | PAL – Interlaced | 50 | 1x-2x | Vulkan/OpenGL | |
| Juiced 2 Hot Import Nights | Ingame | NTSC | 60 | 2x | Vulkan/OpenGL | v1.5-4248 |
| Playable | NTSC | 60 | 1.25x | Vulkan | v1.4-3064 |
| Katamari Damacy | playable | NTSC | 15-30 | 1x | Vulkan/OpenGL | 1.5-4248 |
| Killzone | Ingame | NTSC | 60 | 1x | Vulkan/OpenGL | 1.5-4248 |
| Kingdom Hearts | Playable | NTSC_UC | 30-60 | 1x | OpenGL | 1.5-4248 |
| Kingdom Hearts: Final Mix | Playable | NTSC-J | 45-60 | 1x-2x | OpenGL | |
| Playable | 60 | 1x-2x | Vulkan | 1.0-2233 |
| Kingdom Hearts II | Playable | PAL | 30-60 | 1x | Vulkan | |
| Kingdom Hearts II: Final Mix + | Playable | NTSC-J | 50-60 | 3x | OpenGL | v1.5-4248 |
| King’s Field (IV): The Ancient City | Playable | NTSC+ | 25-30 | 1x-2x | OpenGL | 1.5-4248 |
| Klonoa 2 Lunatea’s Veil | Playable | NTSC | 40-60 | 1x | OpenGL | v1.5-4248 |
| Playable | NTSC_UC | 60 | 1x | Vulkan | 1.5-4248 |
| Playable | NTSC | 60 | 2x | OpenGL | v1.5-4248 |
| London Racer II | Playable | PAL – Interlaced | 40-50 | 1x | OpenGL | 1.5-4248 |
| London Racer: Destruction Madness | Playable | PAL – Interlaced | 30-50 | 1x | OpenGL | 1.5-4248 |
| London Racer: Police Madness | Playable | PAL – Interlaced | 30-50 | 1x | OpenGL | 1.5-4248 |
| London Racer: World Challenge | Playable | PAL – Interlaced | 40-50 | 1x | OpenGL | v1.5-3668 |
| Looney Tunes: Space Race | Playable | NTSC | 60 | 2x | OpenGL | 1.5-4248 |
| Magna Carta: Tears of Blood | Playable | NTSC | 50-60 | 1x | OpenGL | v1.5-3668 |
| Manhunt | | NTSC | 60 | 3x | OpenGL | |
| Mana Khemia: Alchemists of Al-Revis | Playable | NTSC | 60 | 1x | OpenGL | 1.5-4248 |
| Marvel Ultimate Alliance | Playable | NTSC | 60 | 2x | Vulkan/OpenGL | 1.5-4248 |
| Marvel vs Capcom 2 | Playable | NTSC | 60 | 1x | OpenGL | v1.5-4248 |
| Playable | NTSC | 60 | 1x | Vulkan/OpenGL/Software | v1.5-3668 |
| Max Payne 2 | Playable | NTSC | 60 | 1x | OpenGL | v1.5-3668 |
| Playable | NTSC | 60 | 2x | OpenGL | v1.5-3668 |
| Playable | NTSC | 60 | 1x-6x | Vulkan/OpenGL | v1.5-4248 |
| Maximo: Ghosts to Glory | Playable | NTSC | 60 | 1x | OpenGL | v1.5-3668 |
| Maximo vs Army of Zin | Playable | NTSC | 60 | 2x | OpenGL | 1.5-4248 |
| Playable | 45-60 | 1x | OpenGL | v1.5-3668 |
| Melty Blood: Actress Again | Playable | NTSC-J | 60 | 1x-4x | Vulkan/OpenGL | 1.5-4248 |
| Playable | NTSC-J | 60 | 1x | OpenGL | 1.5-4248 |
| Playable | NTSC-J | 60 | 1x-2x | OpenGL | 1.5-4248 |
| Metal Gear Solid 2: Sons of Liberty | Ingame | NTSC | – | 1x | Vulkan | 1.5-4248 |
| Playable | NTSC | 50-60 | 1x | OpenGL | 1.5-4248 |
| Playable | NTSC | 40-55 | 1x | OpenGL | v1.5-3668 |
| Playable | PAL – Interlaced | 35-50 | 1x-2x | OpenGL | v1.5-4248 |
| Playable | PAL – Interlaced | 40-50 | 1x | | |
| Metal Gear Solid 2: Substance | Ingame | NTSC | 30-60 | 1x | Vulkan | 1.5-4248 |
| Playable | OpenGL |
| Ingame | NTSC_UC | 50-60 | 2x | Vulkan | 1.5-4248 |
| Metal Gear Solid 3: Snake Eater | Playable | PAL | 30-50 | 1x | Vulkan | 1.5-4248 |
| Midnight Club 2 | Playable | PAL | 50 | 2x | OpenGL | 1.5-4248 |
| Ingame | NTSC_UC | 50-60 | 1x | Vulkan/OpenGL/Software | v1.5-3668 |
| Midnight Club 3 Remix | playable | PAL | 30-40 | 1x | OpenGL | 1.5-4248 |
| Midnight Club 3 DUB Edition Remix | Playable | NTSC | 50-60 | 1x | OpenGL | v1.5-3668 |
| Midway Arcade Treasures 3 | Playable | NTSC | 50-60 | 1x | OpenGL | v1.5-3668 |
| Mobile Suit Gundam – Federation vs. Zeon | Playable | NTSC | 60 | 3x | Vulkan | 1.5-4248 |
| Playable | NTSC | 60 | 3x | OpenGL | v1.5-3668 |
| Playable | NTSC | 40-60 | 1x | OpenGL | v1.5-3668 |
| Mobile Suit Gundam: Gundam vs Zeta Gundam | Playable | NTSC | 60 | 3x | OpenGL | v1.5-3668 |
| Mobile Suit Gundam: Zeonic Front | Playable | NTSC | 30 | 1x | OpenGL | v1.5-3668 |
| Monster Hunter | Playable | NTSC | 30-60 | 3x | OpenGL | v1.5-3668 |
| Monster Hunter 2 (English Patched) | Playable | NTSC-J | 50-60 | 1x-2x | Vulkan | 1.5-4248 |
| Monster Rancher 3 | Playable | NTSC | 60 | 2x | Vulkan | v1.5-4248 |
| Monster Rancher EVO | Playable | NTSC – Interlaced | 30-60 | 2x | Vulkan | v1.5-4248 |
| Mortal Kombat: Shaolin Monks | Playable | PAL | 40-60 | 1x | OpenGL | 1.5-4248 |
| NTSC-UC | 60 | 1x-3x | OpenGL/Vulkan | v1.5-4248-ge7216a9c6 |
| MS Saga: A New Dawn | Playable | NTSC – Interlaced | 60 | 2x | Vulkan | v1.5-3668 |
| Mystic Nights | Playable | NTSC – Interlaced | 60 | 3x | OpenGL | v1.5-4248 |
| NARC | Ingame | NTSC | 60 | 1x-2x | Vulkan/OpenGL | 1.5-4248 |
| Naruto Shippuden: Ultimate Ninja 5 | Playable | PAL – Interlaced | 40-50 | 3x | OpenGL | v1.5-4248 |
| Playable | PAL – Interlaced | 60 | 1x | Vulkan/OpenGL | v1.5-3668 |
| Playable | PAL – Interlaced | 40-50 | 1x | OpenGL | 1.5-4248 |
| Playable | PAL – Interlaced | 45-50 | 2x | OpenGL | 1.5-4248 |
| Playable | PAL | 60 | 1x-2x | OpenGL | 1.5-4248 |
| Playable | | 50 | 2x | OpenGL | 1.5-4248 |
| Playable | PAL | 40-50 | 1x | OpenGL | v1.5-4248 |
| Playable | PAL | 40-60 | 1x | OpenGL | 1.5-4248 |
| Naruto: Uzumaki Chronicles I | Ingame | NTSC – Interlaced | 45-60 | 1x | OpenGL | |
| NCAA Football 2005 | Ingame | PAL | 45-61 | 1x | OpenGL | 1.5-4248 |
| Need for Speed : Carbon | Playable | PAL | 45-50 | 1x | Vulkan | v1.5-3668 |
| Need for Speed – Hot Pursuit 2 | Ingame | NTSC | 15-20 | 1x | Vulkan/OpenGL | 1.5-4248 |
| Need For Speed: Undercover | playable | NTSC | 10-20 | 1x | Vulkan/OpenGL | v1.5-3668 |
| Need for Speed: Most Wanted | Ingame | PAL | 50 | 1x | Vulkan | 1.5-4248 |
| Ingame | NTSC – Interlaced | 30-60 | 1x | OpenGL | 1.5-4248 |
| playable | PAL | 35-50 | 1x | OpenGL | 1.5-4248 |
| Ingame | PAL | 30-50 | 1x | Vulkan | v1.5-3668 |
| Playable | NTSC | 40-60 | 2x | Vulkan | 1.5-3668 |
| Need for Speed: ProStreet | Playable | NTSC-Interlaced | 30 | 2x | Vulkan | 1.3 |
| Need for Speed: Underground | Playable | NTSC – Interlaced | 40-60 | 1x | OpenGL | 1.5-4248 |
| Need for Speed: Underground 2 | playable | NTSC | | 1x | Vulkan/OpenGL | |
| playable | PAL | 35-40 | 1x | OpenGL | 1.5-4248 |
| Playable | NTSC – Interlaced | 60 | 1x | | |
| Ingame | NTSC – Interlaced | 45-60 | 2x | Vulkan | 1.5-4248 |
| Ingame | NTSC | 15-30 | 1x | Vulkan | 1.5-4248 |
| PAL | 20-30 | 1x | OpenGL | v1.5-4248-ge7216a9c6 |
| NHL 2009 | Playable | NTSC-UC | 20-40 | 3x | OpenGL | 1.5-4248 |
| Nightmare of Druaga: Fushigi no Dungeon, The | Playable | NTSC | 40-60 | 2x | OpenGL | 1.5-4248 |
| Odin sphere | Playable | NTSC | 60 | 1x | OpenGL | v1.5-3668 |
| Playable | OpenGL | v1.5-3668 |
| Okage: Shadow King | Ingame | NTSC-UC | 60 | 1x | OpenGL/Software | 1.5-4248 |
| Ōkami | Playable | NTSC | 30-60 | 3x | OpenGL | v1.5-3668 |
| Playable | NTSC | 50-60 | 1x | Vulkan | v1.5-4248 |
| Onimusha: Warlords | Perfect | NTSC | 60 | 1x-2x | Vulkan/OpenGL | 1.5-4248 |
| Onimusha 2: Samurai’s Destiny | Perfect | NTSC | 60 | 1x-2x | Vulkan/OpenGL | 1.5-4248 |
| Outrun 2 SP (English Patched) | Ingame | NTSC-J | 45-60 | 1x | OpenGL | v1.5-4248 |
| Playable | NTSC-J | 20-25 | 1x | OpenGL | v1.5-3668 |
| ParaParaParadise | Playable | NTSC-J | 60 | 1x | Vulkan/OpenGL | v1.5-3668 |
| Persona 3 FES | Playable | NTSC | 60 | 2x | Vulkan | v1.5-4248 |
| Playable | NTSC | 60 | 1x | Vulkan | v1.5-4248 |
| Playable | NTSC | 60 | 2x | OpenGL | 1.5-4248 |
| Ingame | NTSC | 30-60 | 1x | OpenGL | 1.5-4248 |
| Playable | PAL | 50 | 1x | Vulkan | 1.5-4248 |
| Playable | NTSC | 30-60 | 1x | OpenGL | v1.5-3668 |
| Persona 4 | Playable | NTSC | 48 | 2x | OpenGL | 1.5-4248 |
| Playable | Vulkan | 1.5-4248 |
| Predator: Concrete Jungle | Perfect | NTSC | 30-60 | 4x | DX11 | v1.5-3307-g6c36ee2cf |
| Pride Fighting Championship | Playable | NTSC-UC | 40-60 | 1x | OpenGL | v1.5-3668 |
| Prince of Persia: Sands of Time | Playable | NTSC | 55-60 | 1x | OpenGL | 1.5-4248 |
| Pro Evolution Soccer 6 | Playable | PAL – Interlaced | 50 | 1x-3x | OpenGL | |
| Psychonauts | Playable | NTSC | 50-60 | 1x | OpenGL | 1.5-4248 |
| Ingame | PAL | 40-50 | 1x | OpenGL | 1.5-4248 |
| Quake III: Revolution | Playable | NTSC | 60 | 1x | Vulkan | 1.5-4248 |
| R-Type Final | Playable | NTSC | 50-60 | 1x-2x | OpenGL | 1.5-4248 |
| Radiata Stories | Playable | NTSC – Interlaced | 55-60 | 2x | Vulkan | 1.5-4248 |
| Ratchet and Clank (2002) | Playable | NTSC | 50-60 | 1-2x | Vulkan | 1.5-4248 |
|
| Playable | 15-30 | 1x | OpenGL | v1.5-3668 |
| Ratchet and Clank 2: Going Commando | Playable | PAL – Interlaced | 40-50 | 1x-2x | OpenGL | v1.5-4248 |
| Ratchet and Clank: Up Your Arsenal | Ingame | NTSC – Interlaced | 20-60 | 1x | OpenGL | v1.5-4248 |
| Playable | PAL – Interlaced | 50 | 1x-2x | Vulkan/OpenGL | |
| Rayman Revolution | Playable | NTSC | 25-30 | 2x | OpenGL | 1.5-4248 |
| Red Dead Revolver | Playable | NTSC | 60 | 1x | Vulkan/OpenGL | v1.5-4248 |
| Ingame | NTSC – Interlaced | 33-42 | 1x | OpenGL | v1.5-4248 |
| RC Revenge Pro | Playable | NTSC – Interlaced | 45-55 | 1x-2x | Vulkan/OpenGL | v1.5-4248 |
| Resident Evil 4 | Perfect | NTSC | 60 | 2x | OpenGL | 1.5-4248 |
| Perfect | PAL | 60 | 2x | OpenGL | 1.5-4248 |
| Perfect | China/Korea | 60 | 2x | OpenGL | 1.5-4248 |
| Resident Evil: Code Veronica | Perfect | NTSC | 60 | 2x-3x | Vulkan/OpenGL | 1.5-4248 |
| Resident Evil Outbreak | Playable | NTSC | 60 | 2x-3x | Vulkan/OpenGL | 1.5-4248 |
| Playable | NTSC-J | 60 | 2x-3x | Vulkan/OpenGL | 1.5-4248 |
| Playable | NTSC | 50-60 | 2x | OpenGL | 1.5-4248 |
| Playable | PAL-M | 60 | 1x-2x | OpenGL/Vulkan | v1.4-3064-gf36e49ad1 |
| Resident Evil Outbreak (English Patched) | Playable | NTSC-J | 55-60 | 1x-2x | Vulkan | 1.5-4248 |
| Resident Evil Outbreak: File #2 | Playable | NTSC | 55-60 | 1x-3x | Vulkan | 1.5-4248 |
| Resident Evil Outbreak: File #2 (English Patched) | Playable | NTSC-J | 55-60 | 1x-2x | Vulkan | 1.5-4248 |
| Rez | Playable | NTSC | 55-60 | 1x | OpenGL | v1.5-4248 |
| Playable | NTSC | 60 | 1x | Vulkan | v1.5-4248 |
| Ridge Racer V | Ingame | NTSC | 5-60 | 1x | OpenGL | v1.5-4248 |
| Ingame | NTSC-U | 40-60 | 1x | Software | v1.5-4248 |
| Rogue Galaxy | Ingame | NTSC | 40-60 | 1x | Vulkan | v1.5-4248 |
| Rumble Roses | Playable | NTSC | 60 | 1x | OpenGL | v1.5-4248 |
| Rumble Racing | Playable | | 40-60 | 2x | OpenGL | 1.5-4248 |
| Rule of Rose | Playable | NTSC – Interlaced | 45-55 | 2x | Vulkan/OpenGL | v1.5-3668 |
| Rygar: The Legendary Adventure | Playable | NTSC | 55-60 | 2x | OpenGL | v1.5-4248 |
| Samurai Western | Playable | PAL | 55-60 | 1x | OpenGL | v1.5-4248 |
| Playable | PAL | 55-60 | 2x | OpenGL | v1.5-4248 |
| Samurai warriors 2 | Playable | NTSC_US | 60 | 2x | OpenGL | v1.5-4248 |
| Samurai warriors 2 : Xtreme Legends | Playable | NTSC | 60 | 2x | OpenGL | v1.5-4248 |
| Warriors orochi 1 | Playable | NTSC | 60 | 2x | OpenGL | v1.5-4248 |
| Warriors orochi 2 | Playable | NTSC | 60 | 2x | OpenGL | v1.5-4248 |
| Samurai warriors 2 : Empires | Playable | NTSC | 60 | 2x | OpenGL | v1.5-4248 |
| Shinobido: Way of the Ninja | Playable | PAL | 60 | 3x | OpenGL | 1.5-4248 |
| Shin Megami Tensei: Devil Summoner – Raidou Kuzonoha vs The Soulless Army | Playable | NTSC | 60 | 3x | OpenGL | 1.5-4248 |
| Shin Megami Tensei: Digital Devil Saga | Ingame | NTSC | 40-60 | 1x-2x | OpenGL | 1.5-4248 |
| Playable | NTSC | 50-60 | 1x-3x | Vulkan/OpenGL | 1.5-4248 |
| Shin Megami Tensei: Nocturne | Playable | NTSC | 40-60 | 1x-2x | OpenGL | |
| Playable | NTSC | 40-60 | 1x | OpenGL | 1.5-4248 |
| Playable | NTSC | 50-60 | 2x | | |
| Playable | NTSC | 60 | 2x | Vulkan | v1.4-3064-gf36e49ad1 |
| Sacred Blaze | Ingame | NTSC-J | 50-60 | 1x | OpenGL | v1.5-3668 |
| Shadow of the Colossus | Playable | NTSC | 30 | 1x | OpenGL | |
| Playable | NTSC | 40-60 | 1x | OpenGL | 1.5-4248 |
| Ingame | NTSC | 10 | 1x | OpenGL | 1.5-4248 |
| Ingame | NTSC | 37-60 | 1x | OpenGL | v1.5-4248 |
| Playable | NTSC – Interlaced | 60 | 1x | | |
| Playable | NTSC – Interlaced | 45-60 | 2x | OpenGL | 1.5-4248 |
| Playable | NTSC | 50-60 | 1x | OpenGL | v1.1-2468 |
| Shadow Hearts | playable | NTSC-UC | 10-50 | 1x-2x | OpenGL | v1.5-4248 |
| Shadow Hearts 2 (Shadow Hearts: Covenant) | Playable | NTSC | 30-60 | 1x | OpenGL | v1.5-4248 |
| Playable | NTSC | 60 | 1x | OpenGL | v1.5-4248 |
| Silent Hill: Origins | Playable | NTSC | 60 | 3x | Vulkan/OpenGL | 1.5-4248 |
| Playable | NTSC | 60 | 3x | Vulkan/OpenGL | 1.5-4248 |
| Silent Hill 2 | Playable | NTSC – Interlaced | 60 | 2x | Vulkan/OpenGL | v1.5-4248 |
| Playable | PAL – Interlaced | 60 | 1x-2x | Vulkan/OpenGL | v1.4-3064-gf36e49ad1 |
| Silent Hill 3 | Playable | NTSC | 50-60 | 1x-2x | Vulkan | 1.5-4248 |
| Playable | NTSC | 60 | 1x-2x | Vulkan/OpenGL | v1.4-3064-gf36e49ad1 |
| Silent Hill 4 | Playable | NTSC | 50-60 | 2x | Vulkan/OpenGL | 1.5-4248 |
| Ingame | NTSC | 10-50 | 1x | OpenGL | 1.5-4248 |
| Silent Hill: Shattered Memories | Playable | PAL – Interlaced | 55-60 | 1x | Vulkan | v1.5-4248 |
| Siren | Ingame | NTSC | 30-60 | 1x | Vulkan/OpenGL | 1.5-4248 |
| Sly Cooper and the Thievius Raccoonus | Playable | NTSC | 60 | 1x-2x | OpenGL | 1.5-4248 |
| playable | NTSC | – | 1x-2x | Vulkan | 1.5-4248 |
| Sly 2: Band of Thieves | playable | NTSC – Interlaced | 25-60 | 1x-2x | Vulkan/OpenGL OpenGL/Software. | |
| Sly 3: Honour Among Thieves | Ingame | PAL – Interlaced | 30-50 | 1x-2x | OpenGL | |
| Soccer Mania (Lego) | Ingame | NTSC | 25-60 | 2x | OpenGL | 1.5-4248 |
| Socom: U.S. Navy SEALs | Playable | NTSC – Interlaced | 60 | 1x | Vulkan | 1.5-4248 |
| Sonic Heroes | Playable | NTSC | 27-30 | 2x | OpenGL | 1.5-4248 |
| Speed Racer | playable | NTSC | | 1X | OpenGL | v1.5-4248 |
| Spider-Man The Movie | Playable | NTSC | 55-60 | 1x | Vulkan | v1.5-4248 |
| Spider-Man 2 | Ingame | NTSC_UC | 20-30 | 1x | Software | v1.5-4248 |
| Playable | PAL | 50 | 1x | Software | 1.5-4248 |
| playable | NTSC – Interlaced | 55-60 | 1x | Vulkan | v1.5-4248 |
| Ingame | NTSC – Interlaced | 30-40 | 1x | Software | 1.5-4248 |
| Spider-Man 2 | playable | NTSC – Interlaced | 5-15 | 1x | Vulkan/OpenGL/Software | v1.5-4248 |
| Soul Calibur III | Playable | NTSC | 40-60 | 1x-2x | OpenGL | v1.5-4248 |
| Playable | NTSC | 50-60 | 1× | OpenGL | |
| SpongeBob SquarePants: Revenge of the Flying Dutchman | Playable | NTSC | 50-60 | 2x | OpenGL | 1.5-4248 |
| SpongeBob SquarePants: The Movie | Playable | NTSC | 55-60 | 2x | OpenGL | 1.5-4248 |
| SpyHunter | Playable | NTSC – Interlaced | 45-60 | 1x | OpenGL | 1.5-4248 |
| Splinter Cell | Playable | PAL | 30-50 | | | |
| SSX 3 | Playable | NTSC | 45-60 | 1x-2x | OpenGL | 1.5-4248 |
| Playable | NTSC-UC | 40-60 | 1x | OpenGL | 1.5-4248 |
| Playable | NTSC_UC | 51-60 | 2x | Vulkan | 1.5-4248 |
| Star Ocean: Till the End of Time | Playable | NTSC | 45-60 | 1x-2x | Vulkan | 1.5-4248 |
| Star Wars: Battlefront | Playable | NTSC – Interlaced | 50-60 | 2x | Vulkan | v1.5-4248 |
| Star Wars: Battlefront II | Playable | NTSC – Interlaced | 50-60 | 2x | Vulkan | v1.5-4248 |
| Street Fighter III: 3rd Strike – Fight for the Future (english patched) | Playable | NTSC-J | 60 | 1x | Vulkan/OpenGL/Software | v1.5-4248 |
| Suikoden III | Playable | NTSC – Interlaced | 50-60 | 2x | | |
| Playable | NTSC – Interlaced | 58-60 | 3x | OpenGL | 1.5-4248 |
| Suikoden IV | Playable | NTSC – Interlaced | 58-60 | 2x | Vulkan | 1.5-4248 |
| Suikoden V | Playable | NTSC | 50-60 | 2x | Vulkan | |
| Playable | NTSC – Interlaced | 60 | 2x | | 1.5-4248 |
| Super Bust-A-Move | Playable | NTSC | 60 | 1x | OpenGL | v1.5-4248 |
| Suzuki TT Superbikes | Playable | PAL | 50 | 1x | OpenGL | v1.5-4248 |
| Ninja Turtles Smash Up | Playable | NTSC | 55-60 | 3x | OpenGL | v1.5-3668 |
| Tales of Abyss | Ingame | NTSC – Interlaced | 15-60 | 1x | Vulkan | v1.5-3668 |
| Playable | NTSC | 40-60 | 1x-2x | OpenGL | |
| Playable | NTSC | 50-60 | 1x-2x | OpenGL | 1.5-4248 |
| Playable | NTSC – Interlaced | 50-60 | 1x | OpenGL | |
| Tales of Destiny – Director’s Cut | playable | NTSC-J | 10 | 1x | Vulkan/OpenGL/Software | v1.5-4248 |
| Teenage Mutant Ninja Turtles | Playable | NTSC | 60 | 1x | | |
| Tekken 4 | Playable | PAL – Interlaced | 50 | 1x-2x | OpenGL | |
| Tekkken Tag Tournament | Ingame | NTSC | 20-25 | 1x | OpenGL | v1.5-4248 |
| Tenchu 3 – Wrath of Heaven | Playable | NTSC | 50-60 | 2x | OpenGL | v1.5-4248 |
| Tenchu Fatal Shadow | Playable | NTSC | 50-60 | 2x | OpenGL | v1.5-4248 |
| The Bouncer | Playable | NTSC-UC | 60 | 1x | OpenGL | v1.5-4248 |
| Test Drive: Eve of Destruction | Playable | NTSC – Interlaced | 50-60 | 1x | Vulkan/Software | 1.5-4248 |
| Test Drive Unlimited | Playable | NTSC_UC | 30-60 | 1x | Vulkan | 1.5-4248 |
| The Adventures of Cookie & Cream | Playable | NTSC | 60 | 2x | OpenGL | v1.5-4248 |
| The Adventures of Darwin | Playable | NTSC | 60 | 2x | OpenGL | v1.5-4248 |
| The Dog Island | Playable | PAL | 50 | 1x-3x | OpenGL | 1.5-4248 |
| The Godfather | Playable | NTSC – Interlaced | 55-60 | 1x | Vulkan | v1.5-4248 |
| Playable | NTSC – Interlaced | 60 | 1x | OpenGL | v1.5-3668 |
| Playable | NTSC | 45-60 | 1x | OpenGL | 1.5-4248 |
| Playable | NTSC | 60 | 1x-2x | Vulkan/OpenGL | 1.5-4248 |
| The Red Star | Playable | NTSC-UC | 55-60 | 1x | OpenGL | 1.5-4248 |
| The Matrix: Path of Neo | Playable | NTSC | 50-60 | 1x | Vulkan/OpenGL | 1.5-4248 |
| The Sims 2 | Playable | NTSC | 50-60 | 1x-2x | OpenGL | 1.5-4248 |
| The sims 2 Pets | Playable | NTSC | 50-60 | 1x-2x | OpenGL | 1.5-4248 |
| Time Crisis II | Playable | NTSC | 60 | 1x | OpenGL | 1.5-4248 |
| Ingame | NTSC | 30- 60 | 1x | OpenGL | v1.5-4248 |
| Toca Race Driver 3 | Playable | NTSC-UC | 30-60 | 1x | Vulkan | 1.5-4248 |
| Playable | NTSC | 40-60 | 1x | Vulkan | v1.5-4248 |
| Tom Clancy’s Rainbow Six 3 | Playable | PAL – Interlaced | 50 | 1x-2x | Vulkan/OpenGL | 1.5-4248 |
| Tomb Raider Anniversary | Playable | NTSC_UC | 30 | 2x-3x | Vulkan/OpenGL | 1.5-4248 |
| Tony Hawk’s Pro Skater 3 | Playable | NTSC | 60 | 1x | Vulkan | 1.5-4248 |
| Tony Hawk’s Pro Skater 4 (aka. Tony Hawk’s Pro Skater 2003) | Playable | NTSC | 60 | 1x | OpenGL | 1.5-4248 |
| Playable | NTSC-J | 60 | 1x | OpenGL | 1.5-4248 |
| Playable | PAL | 60 | 1x | OpenGL | 1.5-4248 |
| Total Overdose: A Gunslinger’s Tale in Mexico | Playable | NTSC | 60 | 2x | Vulkan | v1.5-4248 |
| Transformers mattel | Playable | NTSC | 58-60 | 1x | OpenGL | 1.5-4248 |
| Triggerheart Exelica Enhanced | Playable | NTSC_J – Interlaced | 60 | 2x | OpenGL | v1.5-3668 |
| Uchuu Keiji Tamashii: The Space Sheriff Spirits | Playable | NTSC-J | 35-60 | 2x | Vulkan | 1.5-4248 |
| Ultimate Spider-Man | playable | PAL – Interlaced | 30-45 | 1x | Vulkan | v1.5-4248 |
| Urban Reign | Playable | NTSC | 60 | 1x | Vulkan | 1.5-4248 |
| USA Racer | Playable | PAL – Interlaced | 40-50 | 1x | OpenGL | 1.5-4248 |
| V-Rally 3 | Playable | NTSC | 40- 60 | 1x | | |
| playable | NTSC-J | 40- 60 | 1x | | |
| Playable | PAL | 40- 60 | 1x | | |
| Valkyrie Profile 2: Silmeria | Ingame | NTSC – Interlaced | 15-60 | 2x | Vulkan | v1.5-4248 |
| Ingame | NTSC | <30 | 1x | Vulkan | v1.5-4248 |
| Ingame | NTSC | 45-50 | 1x | Vulkan | v1.5-4248 |
| Vampire Night | Playable | NTSC | 40- 60 | 1x | OpenGL | v1.5-4248 |
| Viewtiful Joe | Ingame | NTSC – Interlaced | 30-60 | 2x | Vulkan | 1.5-4248 |
| Viewtiful Joe 2 | Ingame | NTSC – Interlaced | 30-60 | 2x | Vulkan | 1.5-4248 |
| Viorate no Atelier 2 | Ingame | NTSC | 30 | 1x | Vulkan | v1.5-4248 |
| Warriors Orochi 2 | Playable | NTSC – Interlaced | 60 | 3x | Vulkan | v1.5-4248 |
| Playable | NTSC_UC | 60 | 1x | Vulkan | 1.5-4248 |
| Wallace & Gromit: Project Zoo | Playable | NTSC | 60 | 1X | Vulkan | |
| Wallace & Gromit: Curse of the Ware-Rabbit | Playable | NTSC | 60 | 1X | Vulkan | |
| We Love Katamari | Ingame | NTSC | 30-60 | 2x | Vulkan | v1.5-3668 |
| Whiplash | Playable | PAL – Interlaced | 50 | 1x | Vulkan | v1.5-4248 |
| Winnie the Pooh’s Rumbly Tumbly Adventure | Playable | NTSC | 60 | 2x | Vulkan | v1.5-3668 |
| Wipeout: Pulse | Playable | PAL | 20-60 | 1x | Vulkan/OpenGL | 1.5-4248 |
| Ingame | PAL | 20-60 | 1x | Vulkan | 1.5-4248 |
| Worms 3D | Playable | NTSC | 60 | 1x | OpenGL | 1.5-4248 |
| WRC | Playable | PAL | 50 | 1x | Vulkan | 1.5-4248 |
| WRC II Extreme | Playable | PAL | 50 | 1x | Vulkan | 1.5-4248 |
| WRC 3 | Playable | PAL | 30-50 | 1x | Vulkan | 1.5-4248 |
| WRC 4 | playable | PAL | 0 | 1x | Vulkan/OpenGL | 1.5-4248 |
| In-game | PAL | 30-50 | 1x | Vulkan | v1.5-4248 |
| WWE Smackdown! Here Comes The Pain | Playable | NTSC | 60 | 3x | Vulkan/OpenGL | 1.5-4248 |
| WWE SmackDown! Shut Your Mouth | Playable | NTSC – Interlaced | 60 | 1x | Vulkan | 1.5-4248 |
| WWE SmackDown vs. RAW 2006 | Playable | NTSC – Interlaced | 60 | 3x | Vulkan | 1.5-4248 |
| WWE SmackDown vs. RAW 2007 | Playable | NTSC | 60 | 1x | OpenGL | 1.5-4248 |
| WWE Smackdown vs RAW 2011 | Playable | PAL | 60 | 1x | OpenGL | v1.5-4248 |
| Xenosaga Episode I: Der Wille zur Macht | Playable | NTSC | 60 | 1x-2x | Vulkan | 1.5-4248 |
| Ingame | NTSC | 30-60 | 1x | OpenGL | v1.5-3668 |
| Xenosaga Episode III | Ingame | NTSC | 60 | 1x | Software | v1.5-4248 |
| Ingame | NTSC | 30-40 | 1x | All Renderers | v1.5-4248 |
| Yakuza | Playable | NTSC | 60 | 1x | OpenGL | 1.5-4248 |
| Playable | NTSC | 60 | 3x | OpenGL | 1.5-4248 |
| Yakuza 2 | Playable | NTSC | 60 | 2x | OpenGL | v1.5-4248 |
| Yu Yu Hakusho Forever | Playable | NTSC-J | 60 | 2x | OpenGL | 1.5-4248 |
| Yu-Gi-Oh! The Duelists of the Roses | Playable | NTSC | 59-60 | 2X | Vulkan | v1.5-3668 |
| Zone of the Enders: The 2nd Runner | Ingame | NTSC | 20-60 | 1x | OpenGL | 1.5-4248 |
| 007: Agent Under Fire | Playable | NTSC | 50-60 | 1x | Vulkan | v1.5-4248 |
| Shadow Tower Abyss | Playable | NTSC-J | 30-60 | 2x | OpenGL/Vulkan | v1.5-4248 |
| Kingdom Hearts II Final Mix+ | Playable | NTSC-J | 30 | 1x | OpenGL | v1.5-4248 |
| NFL Street 2 | Ingame | NTSC | 20-30 | 1x | Vulkan | |
| NFL Street 1 | Ingame | NTSC | 20-30 | 1x | Vulkan | |
| | | | | | |